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Imperial College Medical School Develops Game-Based Learning for Virtual Patients

3/2008

In March 2008 Imperial College Medical School, London, announced the development of Phase I - Game-based learning for Virtual Patients in Second Life.

"The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation. Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life."

In December 2013 a video of Phase I was available from YouTube at at this link.

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