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Kinect for Xbox is Introduced

11/4/2010
<p>The Xbox One's Kinect, a motion controller peripheral for the console. The Kinect uses a multiple camera types and microphones to let a user control the xbox with motion and sound. The Xbox One was heavily designed around the Kinect and many of its features require the use of it. It was originally packed in with all systems until June of 2014, where it became possible to buy an Xbox One without it. As of June 2014 it was not available for independent purchase.</p>

The Xbox One's Kinect, a motion controller peripheral for the console. The Kinect uses a multiple camera types and microphones to let a user control the xbox with motion and sound. The Xbox One was heavily designed around the Kinect and many of its features require the use of it. It was originally packed in with all systems until June of 2014, where it became possible to buy an Xbox One without it. As of June 2014 it was not available for independent purchase.

On November 4, 2010 Microsoft introduced Kinect, a natural user interface providing full-body 3D motion capture, facial recognition, and voice recognition, for the Xbox 360 video game platform. The device featured an "RGB camera, depth sensor and multi-array microphone running proprietary software."  It enabled users to control and interact with the Xbox 360 without the need to touch a game controller.

"The system tracks 48 parts of your body in three-dimensional space. It doesn’t just know where your hand is, like the Wii. No, the Kinect tracks the motion of your head, hands, torso, waist, knees, feet and so on" (http://www.nytimes.com/2010/11/04/technology/personaltech/04pogue.html?scp=1&sq=kinect&st=cse, accessed 11-04-2010).

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