Stephen Coons article in the Design and Computer issue
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Article by Stephen Coons
Article by William Fetter in Design Quarterly
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Article by William Fetter.
Article by Edwin Jacks on the General Motors DAC-1 system.
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Article by Edwin Jacks on the General Motors DAC-1 system.
Article by Kenneth Knowlton in Design Quarterly special issue
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Article by Kenneth Knowlton
Article by Michael Noll in Design and the Computer
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Article by Michael Noll
Detail map of Minneapolis, Minnesota, United States Overview map of Minneapolis, Minnesota, United States

A: Minneapolis, Minnesota, United States

Peter Seitz Issues the "Design and the Computer" Issue of "Design Quarterly"

1966
Design Quarterly Design and the Computer issue
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From a distance the title lettering on this special issue, in bold type and spaced in a seemingly random way, resembles holes in punched cards. 
In 1966  Peter Seitz, first Design Director at the Walker Art Center in Minneapolis, MN published issue 66/67 of Design Quarterly entitled "Design and the Computer."  Published two years before the monumental London show, Cybernetic Serendipity, "Design and the Computer" was the first computer art themed issue in a major American design magazine.

Articles in the issue were:
  • Computer-Aided Design by Steven A. Coons
  • Computer Graphics by William Fetter
  • Design Augmented by Computers by Edwin L. Jacks
  • Problem-Solving Processes in Planning and Design by Marvin L. Manheim
  • Computer-Augmented Design by Allen Bernholtz and Edward Bierstone
  • Computers, Printing and Graphic Design by Kenneth G. Scheid
  • Computer-Generated Movies, Designs and Diagrams by Kenneth C. Knowlton
  • Computers and the Visual Arts by A. Michael Knoll

    Among the many foresightful comments in his introduction Seitz included the following on p. 4:

    "How will the computer affect the design profession and our environment> Very much like the children who are caught between the old math and the new, today's designers have to face the computer age, turn away from the security of the familiar and learn to adapt the new methods. Furthermore, in order to avoid the computer specialist solving the designer's problems, the designer will have to involve himself in this computer technology...."

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